shrinkwrap and subdivide surface modifiers, and then texture map, on a new simple image to get the Jaguar skin body suit....ah there is a particle aswell for the hair set type to hair and play a bit with the pencils and parameters...remarkable the child hairs wich follow the guide ones, I had fun with those...but what made me struggle a bit was the way to get progressive thickness on hairs wich is set in material tab under Strand and not in particle as I was convinced.
Today I felt like tweaking:
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