Dominus vobiscum...
Sit nomen Domini benedictum...
Adjutorium nostrum in nomine Domini...
Benedicat vos omnipotens Deus,
Pater, et Filius, et Spiritus Sanctus...
I am trying to make the caiman bite...but it is being a pain manually painting the skull extra bone to move the jaw
I changed clear weights in avastar plugin from ticked to no ticked and I could paint...just to find out that the skull bone position will never allow me to open the caiman's jaw. I need to switch the skull bone position from the tip of the head bone to its base:
It was easier than I thought. I only needed to disconnect bone! ...and placing it under the jaw allowed me to operate the mouth movement of the caiman:
using blender addon rigify and the "rigify buttons" spare bones to rig the tail... it is getting really creepy...
El conquistador arrollador, al Dorado ha llegado!
"Inquisidores y reyes me exigen oro y fieles, en esta tierra de olores y mieles!
Empresa difícil, entre bosques de fiebres y gentes libres como liebres!"
Unreal Engine 4 rocks!...now I am a disaster I will become a master!
testing illumination...I get a weird error saying UVs are overlapping and weird triangular holes appear on the mesh...I need to study more.
Wednesday, April 29, 2015
shrinkwrap and subdivide surface modifiers, and then texture map, on a new simple image to get the Jaguar skin body suit....ah there is a particle aswell for the hair set type to hair and play a bit with the pencils and parameters...remarkable the child hairs wich follow the guide ones, I had fun with those...but what made me struggle a bit was the way to get progressive thickness on hairs wich is set in material tab under Strand and not in particle as I was convinced.
Today I felt like tweaking:
Monday, April 27, 2015
https://www.youtube.com/watch?v=icfq_foa5Mo
Sunday, April 26, 2015
Please don't kill bees. I don't want your money I need their honey!!